Day 1 or the set up day was quite hectic with a lot of people in the event arena setting up the booths. We arrived at our designated booth space to an already finished plain booth.
It was left to us fill up the space and decorate it as per our wish which was quite a challenge in itself since we had forgotten to fly in with the posters which were sitting tight back in the studio. We had to inquire around for a poster printing shop (Copy & Paste) which thankfully was present in Koelnmesse and they were quite happy to help us with the posters. Luckily, they had the EU power converters/sockets as well which saved us quite some time. Setting up and arranging the equipment took most of the day. Once the equipment was set up, another problem was staring at us right in our face – our Steam build just wouldn’t run “missing executable”. We had the game build up and running on Steam with a round of testing couple of days before event but there we were, filled with confusion and trying to figure what the issue might be. We had quite a few theories which included – Was it because of the regional change identified by Steam? Was it because it was an executable and Germany has strict anti-download laws? We however were carrying an offline build on one our hard drives which saved the day. Also, it turns out one of our developers published a build onto Steam post testing with a typo which caused this fiasco.
- Carry your game posters/vinyl
- Carry an offline build of the game with you
- Do not have your developers publish anything very close to event dates
Day 3 or August 21st was by far the busiest day during our Gamescom participation. As Aavega Interactive team; we met up with quite a few publishers and demonstrating Jolly Rogers: Pirates Rumble extensively
and were quite drained by evening. Missing out on food was the least of our worries that day with team splitting up to make it to the meetings on time and did we have to walk! Grabbing a slice of pizza in the midst of all the running around was just a divine experience and much needed fuel. We ended up crawling back to our hotel by the end of the day!
Day 4 and our enthusiasm hadn’t wavered but in fact was fueled up further when we noticed the crowd was exponentially huge. The walk from the platform to arena was quite eventful with the crowd just carrying you further without us really having to walk. Thankfully, the trade visitors and exhibitors had a separate entrance for the arena. Apart from our meetings, we had some time to visit the Indie Village in Hall 10.2 along with glimpses of the insane well behaved crowd of gamers waiting their turn to play games hosted by various big guns. The booths hosted in entertainment area were just tremendously huge which was quite a requirement considering the number of gamers who were visiting the booths.
Numerous upcoming game titles were on display and people could try their hands on them if they were patient enough J We continued to scout and managed to network while keeping an eye out for familiar faces and stumbled upon the one and only Robert Bäckström, one of the original members of Fatshark (Vermintide) and now part of the Raw Fury family. He was happy to have candid conversation with us while he cosplayed as the protagonist from RawFury’s upcoming game title Mosaic.
- Carry your own game posters/vinyl to the event arena yourself. It is one of the essentials
- Fix up your meetings in advance – last minute meetings are generally not entertained at the business booths
- Always have an offline build of your game readily accessible
- If you want a gaming audience to try out your game, it is best to either invite few people in prior or have a booth in entertainment area or club yourself along with other Indie developers
- If you want to try out a certain game especially if it is a highly anticipated one like Cyberpunk 2077, be focused and be prepared to spend long hours in the queue
- Wear comfortable walking or running shoes if you plan to cover all the halls on a single day