The Design of Things is the essential part of the design. A good design can change a company’s output, or it can create an entirely new market. The importance of game art design has been recognized by scholars, but it is not as commonly discussed in creative circles. People often forget that computer games are not just meant to be consumed by people. They are meant to be also enjoyed and appreciated by them visually.
When creating a game, the designer has to devote more time and attention to the visuals as well as gameplay. The appearance of a product is important because it affects people’s moods, which directly affects their behavior. A good game can change people’s perceptions and affect people’s lives. A good game design will not be successful unless the players can clearly see what they are doing and feel what they are experiencing because the feelings of players are the true driving force behind individuals’ purchasing behavior in games.
Essential elements of Game Art Design
One of the distinguishing features of the game art design is that it can be used to express realism as well as fantasy in its visual expression. Therefore, designers must take advantage of this feature to create a worldview that players want to see. The other feature is that it can be integrated into the gameplay so that players can feel the visual attractiveness through their respective movements and actions.
1. Sense of presence
An important part of the design is not only the appearance but also how people feel when they use it. One of the main functions of the visual expression is to create a sense of presence – players can feel that they are in a certain world, or it makes them feel as if they were already there. This feeling can also be achieved by lighting, vivid colors and textures, character animation, game world characteristics, and so on.
2. Game Art Design Balance and harmony
A game is a combination of story, design, music, and so on. When a game is successful, the addition of one element to the other will not affect other parts but will only give the whole game more power and beauty. In addition, there should be a healthy balance among different elements in that each one does not occupy too much space in the game. Balance also means that every element carries out its own function well and complements other elements.
3. Involvement and concentration
In real life, we often see beautiful sceneries with little thinking and no involvement. However, people tend to devote their full attention to a work of art that they like. So when making a computer game, designers should use any means, as long as possible, to put players in the same state of mind so that they can immerse themselves in the game.
4. Pleasure and fun
When people play a game, they want to enjoy themselves. This can be achieved through visual presentation, challenging levels, and so on. This also gives a sense of satisfaction and pleasure, which is beneficial to the health and happiness of players.
5. Emotional expression of games
The visual elements are more direct and flexible ways than words to express the soul of things, intentions, and emotions of people. Therefore, in a computer game that is large in scale, visual expression can be a very important part of its success or failure.
6. Nervousness and suspense
Computer games can be adapted to the pace of various people. The most important thing is that each player should feel relaxed, fantasy, excited, and other emotions throughout the game. Visual elements play an important part in conveying these feelings.
7. Quality of Game Art Design
Games can be classified as better, average, and poorer. According to the quality of the visual expression achieved by the designer. The most important thing is that fast and accurate execution should be used in all aspects of game design. As well as high quality of both content and presentation.
In order to create a game that players will be involved in. Designers should follow the above principles in their design process. The use of these principles will help to achieve the sense of presence, balance and harmony, involvement and concentration, pleasure and fun, nervousness and suspense needed to make a game interesting for the player