If you have ever had an idea for something that you would like to create, it’s likely that the next step would be turning your idea into a tangible object. But things are never as simple as they seem. In actuality, there is a very detailed and complicated developmental process that needs to happen before anything can become reality. This article will go through what developers do every day at their jobs and how these actions aid in turning an idea into reality. This has also been termed a “game development life cycle” because it applies to any form of development; be it films, music recordings, or software coding.
This is a list of stages that go in what is referred to as a “game development life cycle” and will help you carry out your development.
Game Development Life Cycle
Ideas, or initial stages
Suggesting ideas to a developer can range from simple sketches of the game’s concept to full-fledged level designs. The idea can be anything from an archetype and concept or an actual gameplay mechanic. That you have thought of, such as the concept for the “Princess Tomato In The Salad Kingdom” game.
Developers work side-by-side with artists and programmers to create preliminary ideas for the game’s graphics, background story, and gameplay. This is the phase where the developers will decide what to focus on in greater depth.
Charting out the game
The development team can create charts that list all the details of the game. Such as the storyline, characters, and plot twists. These charts help the team to keep track of the status of each aspect of the game. And also allow them to more easily come up with new ideas for each individual aspect.
The team can create a storyboard for the game, detailing all aspects of the game’s story and plot turns. This is also an effective way for developers to get an idea of how past games in a series were made. At this point, the developers have done the research and have the resources to work on different concepts for the game.
Proof of concept
Developers create a proof of concept videos that show what a stage or level would look like as if it was already included in the actual game. This is also referred to as “pre-production” time because this is where actual work on a project starts to occur.
In this stage, the team will typically take part in brainstorming for the game’s design. The journalist/designer writes up an outline and sends it to everyone on the team. They will then review and comment on the plan, and then create a more detailed outline from that to provide final guidelines.
This is where actually creating the graphics, sounds, and level designs start. Developers work closely with artists to create various looks for main characters, minor ones, weapons, and landscapes.
Revision of everything is done in this phase. Now comes the final editing and polishing. This helps make the whole game feel cohesive, as well as making it visually appealing.
The team will now enter the testing phase. They will give feedback from testers here on how the game can be improved and what should be changed in order to make the game more enjoyable. The life cycle of game development can go in any order but usually follows the steps mentioned above. Once a game is complete, it’s up to the developer to make it available for public use.
The game is ready to be submitted to the publisher. The game is complete and has been sent off to be published. The publishing team will then spend the time making sure that everything that is in the game is correct and sends it off to the publishers with proof of completion.
The life cycle of game development is what turns an idea into a finished product. The entire team works together to turn the idea into something real and fun. The actual game should provide the player with the experience that you aimed for when you first thought of your initial idea. Each phase of the life cycle has a specific purpose and helps with the overall design of your end product.